Spaceship:Armoury

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Contents

[edit] Location Status

Stamped by Dennis
Stamped by Perrin

This location is a little devoid of objects but it does contain the important harpoon gun. Since the Pacifier rifle and the neural firelocks are not currently puzzle objects, we must reject the player's attempts to take or use them; in effect, they are just scenery objects.

Please refer to the Fixing the hull breach puzzle for further information on any harpoon gun manipulations.

[edit] Location

What is the name of your location?

Armoury


What text is displayed to the player upon entering the location for the first time, if there is any?

Space is dangerous, trading and hauling cargo more so. Since you're mostly out of sight of any law enforcement personnel (which is where the most money is to be made), the only justice you can rely on is found behind the handle of a loaded rifle. All the weapons are kept close to the airlock, for easy access in a crisis.

Write your location description here.

The armoury contains rack after rack of sleek, black, slightly menacing Pacifier MK3 Rifles - all poised and thrumming slightly. A small cabinet to the left contains a series of accompanying Neural Firelocks in a variety of sizes, from Extra Large to Petit. They are also available in a variety of colours, allowing the personal touch to be added when tooling up to kill something.

You also notice a small Harpoon Gun, which you vaguely recall Hudson buying before you spent a week trading at that ocean world. The captain of the Valerian had once warned you that the beautiful sea creatures frolic and dance in the shimmering waters, with singing so hypnotic and mesmeric that visitors taking a dip in the azure sea often forget the need to swim and drown. So this near perfect and tranquil world has become the holiday destination of choice for the interstellar traveler who delights in tormenting and killing local wildlife with gas powered harpoons while looking for a healthy dose of revenge. [initial]

Where does the player go, or what is displayed when the player tries to go in the fore, aft, port, starboard, up, or down directions?

fore: ...

aft: ...

port: ...

starboard: Top Deck Aft Corridor

up: ...

down: ...

What is displayed when a player tries to go in a direction that has no exits.

The only exit lies to the starboard.

If you have any notes for the programmers about the location, put them here.

...

[edit] Scenery Objects

What is the name of your object?

Gun rack

Provide three or more words for the player to refer to your object with.

rack,

Describe your object here.

Whoa, nice rack.

How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

take: There are row after row of guns here: you'd never be able to carry around an entire racks worth of them.


What is the name of your object?

Neural Firelocks

Provide three or more words for the player to refer to your object with.

neural, firelocks,

Describe your object here.

These days they only issue weapons to traders that are controlled by Neural Firelocks. All rifles on-board will only allow bullets to be dispensed when the operator is actually convinced they are in any personal danger, thus mitigating the accidental risk of vaporising the population of a small village over a minor corn snack pricing disagreement, as Commander Suze had once tried. The device is clipped on the operators ear lobe or other suitable floppy appendage, and uses a series of neural sampling tendrils that burrow just below the operators skin and hook into their nervous system. The benefits of this are twofold. Firstly the gun can sample the current neurological state of the operator, and only allow the firelock to be released when the gun is convinced that the target is a valid and justifiable one. Secondly, after the inevitable killing of a defenseless space creature large quantities of an anti-guilt drug can be directly fed to the brain, allowing the remorseless slaughter of sentient beings to be combined with a pleasant feeling of satisfaction.

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

take: You rifle throught he collection of firelocks but don't find one in your colour.


What is the name of your object?

object 3

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

actions


What is the name of your object?

Object 4

Provide three or more words for the player to refer to your object with. ...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

actions


What is the name of your object?

Object 5

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...


What is the name of your object?

Object 6

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...


What is the name of your object?

Object 7

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...

[edit] Takeable Objects

What is the name of your object?

Harpoon Gun

Provide three or more words for the player to refer to your object with.

Harpoon, gun, weapon, deep, turqoise, trigger, grip

Write your object description here

The harpoon gun is made of an alloy you don't recognise. It shines with a deep turquoise sheen. The trigger and grip are a golden colour, as are the harpoons themselves. The fact that the weapon could cause such devastating damage to organic life lends a disturbing edge to the otherwise simple beauty of the object.

How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

pull trigger/shoot/fire/gun : This isn't a toy. You'd better wait until you have a good reason to fire it.

pull trigger/shoot/fire/gun at hull plate (when in hull breach room) : The harpoon flies gracefully through the vacuum of space towards its target. Crap, the harpoon smashed against the hull plate, sending it spinning around for a moment. Looks like the plate is too strong to pierce. You wind the cable in, and retrieve the harpoon.

pull trigger/shoot/fire/gun at hull plate (when in hull breach room) (when plunger tied to gun): The harpoon flies gracefully through the vacuum of space towards its target. The suction cup attaches firmly to the plate with a satisfying plop (well...you imagine the noise occurring in the noiseless vacuum of space!) You slowly wind the cable in, effortlessly dragging the hull plate towards the ship. It looks like it's still usable, now if only you had something to seal the plate in place with.

tie plunger to harpoon gun (when player has string) : You tie the plunger to the blade on the harpoon. Now you've got an interesting tool. You should be able to fire this at a flat surface and retrieve something out of reach.


What is the name of your object?

Pacifier MK3 Rifles

Provide three or more words for the player to refer to your object with.

mark 3, rifle, gun, firelock, sensor

Describe your object here.

After years of experience you've learned the most important rule of running a space faring vessel engaged in peaceful trading - which is to carry sufficient weapons to start a small interstellar war. Y'know, just in case.

Before they opened up independent trading outside of the corporations, one trading body operated under the motto: "Just In Case". Advertising executives had decided it contained just the right level of spunky get-up-and-go they needed to operate in an increasingly competitive interstellar trade industry. The phrase fell into disrepute when a small trading vessel delivering popcorn to a gas giant in the Barulon IV system found themselves at the centre of a minor dispute over the application of a local import tax. In the ensuing firefight, 2500 people were killed, and 15 containers of perfectly good popcorn were vented into space. This incident ended the corporate monopoly over space trade and inspired laws governing the kind of weapons that non military personnel could carry in space.

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

take: Just as you go to take the weapon, some scrolling text appears on the gun's display panel: "Hello Captain. I am the latest version of the PACIFIST Assault Rifle, a weapon designed to terminate organic and non-organic lifeforms with extreme prejudice. As a safety precaution all PACIFIST MK 3's are equipped with a neural firelock, which will only allow the safe release of murderous heated plasma bullet hell when the brain of the operator genuinely believes that is facing serious danger. Please remain calm when wearing the firelock sensor as the manufacturers of this weapon cannot be held responsible if you accidentally wipe out a friend or family member if they inadvertently startle you." Hmmm, maybe the harpoon gun would be a better choice.


What is the name of your object?

...

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...

[edit] Containers

What is the name of your container?

Small Cabinet

Provide three or more words for the player to refer to your container with.

cabinet, small,

Describe your container when it is closed.

A metal weapons cabinet with perforated doors.

Describe your container when it is open.

[contents]

What objects are inside your container?

neural firelocks.

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...


What is the name of your container?

...

Provide three or more words for the player to refer to your container with.

...

Describe your container when it is closed.

...

Describe your container when it is open.

...

What objects are inside your container?

...

How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)

...

[edit] Switchable Objects

What is the name of your object?

...

Provide three or more words for the player to refer to your object with.

...

Describe your object here.

...

Describe your object when it is off.

...

Describe your object when it is on.

...

[edit] Doors

What is the name of your door?

...

Provide three or more words for the player to refer to your door with.

...


Describe your door when it is closed.

...

Describe your door when it is open.

...

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