Spaceship:Puzzles
From TextAdventure
Contents |
[edit] Introduction
This is the page where all of the puzzles for the plot are listed and given a top-level description. Each puzzle has its own page. Click through each puzzle to see how they play out!
[edit] Primary Puzzles
These puzzles are essential to the story arc. The player must engage with these puzzles or the game won't be complete. They are be part of the synopsis.
[edit] Leave Captain's Quarters (Goal 1)
Fix the faulty fuse in the door by replacing the charred fuse with the functional fuse from the ship status monitor
[edit] Find Torch (Goal 2)
- Retrieve Torch - The player must obtain a torch from the infirmary, it's part of the medical equipment and the player must crack a safe and trick the equipment to steal the torch.
This is a hybrid of two contenders we had:
- Torch and Bone - The player must obtain a torch from the infirmary, it's part of the medical equipment and the player must trick the equipment to steal the torch.
- The Torch, or Safecracking for Beginners - Retrieve the torch, and more importantly its batteries, with a bit of safecracking using a stethoscope and robotic ears...
[edit] Fix Generator (Goal 2)
Fix the generator by unblocking the mysterious clog in the Honnecourt generator's separation chute, either saving or destroying Bryan the janitor-bot in the process.
[edit] Fix Hull Breach (Goal 3)
The player requires the bicycle repair kit
The player must then retrieve a hull panel in order to fix the hull breach of the spaceship
[edit] Repressurise Ship (Goal 4)
Fit the repressurisation nozzles onto the 4 gas cannisters then enter the appropriate code into the engine room control panel
[edit] Exit Ship (Goal 5)
- Leaving the Airlock - Safely leave the Airlock, with a makeshift rope made of clothing and the help of Zod
- and/or
- Going Outside - Build a working EVA pack
[edit] Fix Engine (Goal 5)
We're combining these two:
- Repairing the Engine
- You fix the engines by panel-beating a sheet of titanium into shape, then gluing it to the fuel line.
- Fixing the engine, or some other machine
- Fabricating a replacement engine component by referencing the same one from the another (undamaged) engine
[edit] Enter Bridge (Goal 6)
still up in the air. Probably a version of this:
- Bridge access is controlled by an iris scanner which will not work through your space suit (message 'the iris scanner doesn't seem to work through your helmet. Maybe if you had an artificial eye....). To gain access you need to use the (malfunctioning) Auto-fac in the engine bay to create an artificial eye. 3 components are needed (water, carbon and nano-gel) which are found around the ship. Once one is USED on the Auto-fac a message like 'the carbon has begun to form into the shape of an eye' will indicate the player is on the right track. The second component gives a slightly different message until the eye is complete with component 3. There will need to be quite a few messages to cover all possible methods. The auto-fac could possibly be used to create other components for puzzles, but I am worried it could become an 'easy option' for solutions. An alternative is to have a med-bay with an Auto-Doc which could create a clone eye. You would need some of your DNA, tricky to get out of your suit - there could be some of your hairs in the plughole equivalent in the captain's bathroom. --Limni 14:17, 9 May 2008 (BST)
[edit] Start Engines (Goal 6)
nothing concrete yet
[edit] Secondary Puzzles
And then there are the red herrings. These puzzles are part of the maze of goose chases the player can head down. They're not essential to the plot, but they're still fun. In true game design fashion, they'll be implemented if we have time!
- Breathing
- Put on the emergency space suit and activate the oxygen flow by pressing the red button on the sleeve.
- Aspirin
- Find the aspirin in the Captain's En-Suite and take it without dying
- The "Shut that door! It's blowing a bloody gale through here!" Puzzle
- Doors. A vacuum. Learning to listen.
- "Targeted Advertising...."
- The Targeted Advertising Puzzle
- Artificial Overlord
- Get the AI to allow you access to the lower deck of the spaceship.
- A Juvenile Password
- This puzzle is a secondary puzzle, and is a mild distraction to open a locked object.
- The Hot Bum Conundrum
- The Hot Bum Conundrum, set in the Infirmary
- The Gun, The Cockroach and The Gerbil
- This is a puzzle to clear an insect from the cargo hold.
- Love Me? Love my Fungus.
- OPen your colleague's locker with the assistance of a can of special soda
- "When Duty Calls" - The Captain vs The Space Limpet
- set in the crew's loos
- The Schrödinger's Cat Cargo Hold Conundrum
- At some point the player needs be become aware that the ship the captain is piloting is obviously some form of cargo ship (I can't think of any other reason you'd have a passengerless ship scudding through space). Apart from the pleasure droids (see other puzzle!), I propose another secondary puzzle that finds the captain facing a morality problem when examining the cargo hold contents.
- Escape Pod
- The player tries in vain to launch free from the ship in an escape pod but is constantly thwarted by an unhelpful beaurocractic computer terminal.
- The Distress Signal and the Idiot
- The player must solve a simple quiz to unlock a crew member's locker which contains your long missing distress signal. After repairing the device you launch it into space to realise he's converted it into a firework display.
- Quick Help here!
- The Final Moments
- The final encounter between the AI and the captain, as outlined in the General plot synopsis for "Alone".
- getting the Bicycle Repair Kit
- Release the mystery box from its storage clamp. Restore gravity so the box falls and cracks open. Take bicycle repair kit.
- The Officer Suitability Space Personality Questionnaire
- The Officer Suitability Space Personality Questionnaire Puzzle. A series of questions given to the player to determine their potential to be an officer (which in turn allows the player to complete a puzzle)
- Quick Help here!
