Spaceship:Puzzles

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Contents

[edit] Introduction

This is the page where all of the puzzles for the plot are listed and given a top-level description. Each puzzle has its own page. Click through each puzzle to see how they play out!

[edit] Primary Puzzles

These puzzles are essential to the story arc. The player must engage with these puzzles or the game won't be complete. They are be part of the synopsis.

[edit] Leave Captain's Quarters (Goal 1)

Fix the faulty fuse in the door by replacing the charred fuse with the functional fuse from the ship status monitor

[edit] Find Torch (Goal 2)

  • Retrieve Torch - The player must obtain a torch from the infirmary, it's part of the medical equipment and the player must crack a safe and trick the equipment to steal the torch.

This is a hybrid of two contenders we had:

  • Torch and Bone - The player must obtain a torch from the infirmary, it's part of the medical equipment and the player must trick the equipment to steal the torch.
  • The Torch, or Safecracking for Beginners - Retrieve the torch, and more importantly its batteries, with a bit of safecracking using a stethoscope and robotic ears...

[edit] Fix Generator (Goal 2)

Fix the generator by unblocking the mysterious clog in the Honnecourt generator's separation chute, either saving or destroying Bryan the janitor-bot in the process.

[edit] Fix Hull Breach (Goal 3)

The player requires the bicycle repair kit

The player must then retrieve a hull panel in order to fix the hull breach of the spaceship

[edit] Repressurise Ship (Goal 4)

Fit the repressurisation nozzles onto the 4 gas cannisters then enter the appropriate code into the engine room control panel

[edit] Exit Ship (Goal 5)

  • Leaving the Airlock - Safely leave the Airlock, with a makeshift rope made of clothing and the help of Zod
and/or

[edit] Fix Engine (Goal 5)

We're combining these two:

[edit] Enter Bridge (Goal 6)

still up in the air. Probably a version of this:

  • Bridge access is controlled by an iris scanner which will not work through your space suit (message 'the iris scanner doesn't seem to work through your helmet. Maybe if you had an artificial eye....). To gain access you need to use the (malfunctioning) Auto-fac in the engine bay to create an artificial eye. 3 components are needed (water, carbon and nano-gel) which are found around the ship. Once one is USED on the Auto-fac a message like 'the carbon has begun to form into the shape of an eye' will indicate the player is on the right track. The second component gives a slightly different message until the eye is complete with component 3. There will need to be quite a few messages to cover all possible methods. The auto-fac could possibly be used to create other components for puzzles, but I am worried it could become an 'easy option' for solutions. An alternative is to have a med-bay with an Auto-Doc which could create a clone eye. You would need some of your DNA, tricky to get out of your suit - there could be some of your hairs in the plughole equivalent in the captain's bathroom. --Limni 14:17, 9 May 2008 (BST)

[edit] Start Engines (Goal 6)

nothing concrete yet

[edit] Secondary Puzzles

And then there are the red herrings. These puzzles are part of the maze of goose chases the player can head down. They're not essential to the plot, but they're still fun. In true game design fashion, they'll be implemented if we have time!

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